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Nature Physics: A century of physics
Recent media coverage
IEEE Spectrum: Imagine New York City With 3,000 Taxis Instead of 13,000
Der Standard: Zeitalter des Teilens: Die Stadt gehört allen
Der Standard: Erfolg ist Neugier plus Zufall
Wiener Zeitung: Big Data: weiß, männlich, jung
An online tool for visualizing and exploring taxi traces and taxi shareability in New York City, related to the scientific paper "Quantifying the benefits of vehicle pooling with shareability networks".
Webpage and visualizations accompanying the scientific paper "Contraction of online response to major events".
Wikipedia: Pardus is an award-winning graphical browser-based MMORPG written in PHP and C/C++ and set in a futuristic universe where players interact and compete in space. It is a persistent-universe, open-ended game with a player-driven economy. Players travel through hundreds of "sectors" or solar systems while trading, building or battling with Non-Player Characters (NPCs) and other players. There are dozens of spacecraft models in Pardus, which can be customized with different weapons, armor and other equipment. Pardus characters do not have a defined 'class'.
Partially inspired by classic computer games such as Elite and Master of Orion II, Pardus was developed and published by the Austrian company Bayer & Szell OG. Alpha testing of the game began September 2004 and the core feature set was finished by October 1, 2006.
The game was featured in dozens of media and has a worldwide user base of over 400,000 players.
Based on reLINE's 1989 PC game "OIL IMPERIUM", you are a manager trying to make money with oil. There exist 4 world regions with separate price indices, where you are able to purchase fields and sell your extracted oil. As the game takes its course, fires break out, sabotages can happen, and delivery treaties may be signed. The TI-92 game was featured on ticalc.org.