- Technical Mathematics
- +1 617 373 8805
- +1 617 373 4385
- 111 DA / Physics Dept.
- Northeastern University
110 Forsyth Street
02115 Boston, MA
O. Mryglod, B. Fuchs, M. Szell, Y. Holovatch, S. Thurner: Interevent time distributions of human multi-level activity in a virtual world, Physica A (2014, in press)
P. Santi, G. Resta, M. Szell, S. Sobolevsky, S. Strogatz, C. Ratti: Quantifying the benefits of vehicle pooling with shareability networks, Proceedings of the National Academy of Sciences 111(37), 13290-13294 (2014)
M. Szell: Connecting Paradigms, Science 343(6174), 970-971 (2014)
M. Szell, S. Grauwin, C. Ratti: Contraction of online response to major events, PLOS ONE 9(2): e89052, (2014)
Recent media coverage
The Atlantic - Citylab: What Can We Learn From the Wealth of Virtual Nations?
Science Friday: Hello, Stranger, Wanna Share a Cab?
The Brian Lehrer Show: Should We Start Sharing Taxis?
An online tool for visualizing and exploring taxi traces and taxi shareability in New York City, related to the scientific paper "Quantifying the benefits of vehicle pooling with shareability networks".
Webpage and visualizations accompanying the scientific paper "Contraction of online response to major events".
Wikipedia: Pardus is an award-winning graphical browser-based MMORPG written in PHP and C/C++ and set in a futuristic universe where players interact and compete in space. It is a persistent-universe, open-ended game with a player-driven economy. Players travel through hundreds of "sectors" or solar systems while trading, building or battling with Non-Player Characters (NPCs) and other players. There are dozens of spacecraft models in Pardus, which can be customized with different weapons, armor and other equipment. Pardus characters do not have a defined 'class'.
Partially inspired by classic computer games such as Elite and Master of Orion II, Pardus was developed and published by the Austrian company Bayer & Szell OG. Alpha testing of the game began September 2004 and the core feature set was finished by October 1, 2006.
The game was featured in dozens of media and has a worldwide user base of over 400,000 players.
Based on reLINE's 1989 PC game "OIL IMPERIUM", you are a manager trying to make money with oil. There exist 4 world regions with separate price indices, where you are able to purchase fields and sell your extracted oil. As the game takes its course, fires break out, sabotages can happen, and delivery treaties may be signed. The TI-92 game was featured on ticalc.org.