Contact
- michael.szell@gmail.com
- Address
- Computer Science Dept.
ITU Copenhagen
Rued Langgaards Vej 7
2300 København, DK - Office
- 3F11, Kaj Munks Vej 9
Profiles
Scholar | ORCID | arXiv | Github |
Toots from @mszll@datasci.social
Recent papers
Journal of Open Source Software: superblockify: A Python Package for Automated Generation, Visualization, and Analysis of Potential Superblocks in Cities
Geographical Analysis: How Good Is Open Bicycle Network Data? A Countrywide Case Study of Denmark
Computers, Environment and Urban Systems: Sidewalk networks: Review and outlook
Environment and Planning B: BikeDNA: A Tool for Bicycle Infrastructure Data & Network Assessment
Recent media coverage
The Conversation: Hundreds of cities have achieved zero road deaths in a year. Here’s how they did it
ORF Wien Heute: Radinfrastruktur ausbaufähig
wien.orf.at: Radwege sollen möglichst direkt verlaufen
Ingeniøren: Københavns Politi om den nye, diagonale cykelsti: Husk vores bemærkninger, hvis pressen ringer
superblockify
2024-04 | A Python package for partitioning an urban street network into Superblock-like neighborhoods and for visualizing and analyzing the partition results. A Superblock is a set of adjacent urban blocks where vehicular through traffic is prevented or pacified, giving priority to people walking and cycling. superblockify.city
|
datasci.social
2022-11 | A Mastodon community of nice & diverse people researching human-centric data science and adjacent topics, like human-centric data/network science, social data science, computational social science. datasci.social
|
GrowBike.Net
2021-07 | An interactive visualization platform growing cohesive urban bicycle networks - something that every modern city should have. Studying these synthetic networks informs us about the geometric limitations of urban bicycle network growth and can lead to better designed bicycle infrastructure in cities. GrowBike.Net accompanies the scientific paper "Growing Urban Bicycle Networks". GrowBike.Net
|
Taxonomy of Urban Bicycle Network Approaches
2021-01 | This visualization identifies the most distinct environments for cycling arriving from different approaches of urban planning. Taxonomy of Urban Bicycle Network Approaches
|
Stephen Hawking Career
2018-03 | A Science of Science tribute to Stephen Hawking. This interactive plot allows the exploration of the influential physicist's oeuvre - scientific papers and books - and its impact. Stephen Hawking - An interactive history of his career
|
What the Street!?
2017-06 | An online platform for the interactive exploration of city-wide mobility spaces. The aim of What the Street!? is to facilitate the intuitive exploration of (wasted) mobility space in cities, exploring to which extent space is distributed unevenly between different modes of transportation, and how massive areas of car parking could be regained for the public. What the Street?! was added to Futurium's permanent exhibition in 2019. What the Street!? Posters
Awards: City Vis 2018
In the news:
Fast Company
Citylab
Geoawesomeness
→ See all media coverage
|
HubCab
2014-03 | An online tool for visualizing and exploring taxi traces and taxi shareability in New York City, related to the scientific paper "Quantifying the benefits of vehicle pooling with shareability networks". HubCab
In the news:
The New York Times
National Geographic
Fast Company
Newsweek
Salon
The Huffington Post
Fortune
Atlantic Cities
→ See all media coverage
|
Tweet Bursts
2014-02 | Webpage and visualizations accompanying the scientific paper "Contraction of online response to major events". Tweet Bursts
In the news:
MIT Technology Review
→ See all media coverage
|
Pardus
present 2004-07 | Wikipedia: Pardus is an award-winning graphical browser-based MMORPG written in PHP and C/C++ and set in a futuristic universe where players interact and compete in space. It is a persistent-universe, open-ended game with a player-driven economy. Players travel through hundreds of "sectors" or solar systems while trading, building or battling with Non-Player Characters (NPCs) and other players. There are dozens of spacecraft models in Pardus, which can be customized with different weapons, armor and other equipment. Pardus characters do not have a defined 'class'. Partially inspired by classic computer games such as Elite and Master of Orion II, Pardus was developed and published by the Austrian company Bayer & Szell OG. Alpha testing of the game began September 2004 and the core feature set was finished by October 1, 2006. The game was featured in dozens of media and has a worldwide user base of over 400,000 players. Pardus |
Oil Imperium
2000 | Based on reLINE's 1989 PC game "OIL IMPERIUM", you are a manager trying to make money with oil. There exist 4 world regions with separate price indices, where you are able to purchase fields and sell your extracted oil. As the game takes its course, fires break out, sabotages can happen, and delivery treaties may be signed. The TI-92 game was featured on ticalc.org. Ticalc |